That time of the year again.. Biggest change Assembly saw this year was the move back from Hartwall Areena to Messukeskus, where the party was held during late 90s (before moving to Areena). In some ways it was nostalgic to return to the location, but it also made the party feel way more “spread out” thanks to the spacious halls and walkways.
Moving to the new (old) location did improve the sound reproduction in main hall to some extent.. Or perhaps made the environment less challenging in terms of mixdown, however you want to put it :). Since the main hall is smaller at Messukeskus, you’d get that noticeable echo on the top end, but a way less boomy bottom end. This helped with the overall clarity of audio. If you sat somewhat at the sweet spot the echo got mostly masked away by the loudness, but in overall it still wasn’t anything that’d make you want dig out the earplugs.. Well, not counting a few exceptions which I survived by ear-blocking finger tactics.
Video streams on the big screen also suffered from some HDMI handshaking issues, which resulted in loud *SCREECH* glitches re-occurring every 32 seconds. Shame that the beam team / compo crew couldn’t get this sorted out. Then again it didn’t at least bother me that much, occasionally it even lined up neatly with the soundtrack of a release being shown :).
The other party
Dunno if it’s just me, but I somehow find Boozembly less fun by the year and the more it turns towards late night. Daytime visits are enjoyable as ever, but after sundown the whole thing just becomes (sort of) pointless stumbling in the dark. You can barely see who you’re talking with, it’s hard to find anyone without packing a flashlight etc. Must be getting old or something..
But as always, it was good to meet up & chat with friends you get to see in person rarely.. And late nights at the Bzm hill you can escape by dragging a bunch of friends to the bars nearby. Cheers mates! :)
The compo stuff
I took part in Fast Music Competition with a basic EDM entry, using whatever cliches I could throw at it within the 90 minutes given to compose an entry from scratch. I was so into adding all the bits and pieces, that I forgot about everything on basic rules of big screen presentation (= entertain!). The intro part of the song turned out too long & uneventful for the compo, and when screened the song just felt as if like going nowhere. Not that captivating, mesmerizing or however you might call it. Anyway, taking part in the compo is always a good one to get your heart racing and force yourself to make spontaneous choices :)
Me, Melwyn and Visualice also had a demo called Trained in the Demo Compo where it placed 3rd (yay!). Video below and more text about it here.
Third compo entry participation was in the form of mastering the soundtrack of a Short Wild compo entry for my friend Jorge (aka Zomb). He has helped me out a number of times with my websites, so I was happy to return the favor. The video is called “It’s Not About the Money” and the music is by David García (aka Armidas):
..and at least demosceners should best remember Zomb from all the 2D artwork he did for mfx & Kewlers demo 1995 :)